Rules & Regulations (Middle School)
– 2 20 minute halves
– Running clock ( clock stops for free throws or ball going out of bounds in last minute of game)
– 1 timeout per half ( timeouts are 1 minute) , 1 timeout per overtime
– Defense ( man to man or zone defense is allowed)
– JV basketball ( no backcourt pressure is alllowed except for the last minute of the game)
– Varsity Basketball (full court pressure is allowed)
JUMP BALL:Once the ball is tossed to start the game that will determine the ball possession at the beginning of each half, the jump ball will alternate back and forth throughout the game. This jump ball will carry through out the overtimes.
The ball will be inbounded at half court:
– At the start of each half.
– On an overtime timeout if requested by the coach who called the timeout.
The ball will be inbounded at the ¾ quarter marker when:
– Jump ball occurs at the free throw line and above.
– Fouls occur at the free throw line and above.
– Time Outs occur at the free throw line and above.
– The ball is knocked out of bounds at the free throw line and above.
The ball will be inbounded at the baseline when there is a:
– Jump balls occur at the free throw line and below.
– Fouls occur at the free throw line and below.
– Time Outs occur at the free throw line and below.
– The ball is knocked out of bounds at the free throw line and below.
– Key Violation. An offensive player may not be in the key for more than 3 seconds. This violation will award the ball to the opposing team.
– When a violation occurs, the whistle will be blown, players are asked to stop. A brief explanation will be given and the ball will be turned over and taken out of bounds. Possession arrows will settle jump balls.
– All players foul out on their 6th foul. When a player fouls out, coaches from both teams and refs approach the score table to decide which player goes in.
– On ALL technical foul the team will be granted two free throws and awarded the ball at half court. The coach may choose any player on the court at the time of the technical foul to shoot the free throws. If the technical foul occurs after a half, any player on the team is eligible to shoot the free throw and the ball will be awarded to them at the start of the next half.
– NOTE: Referees may issue a technical foul for players using foul language. A referee need only give one warning, if there is a second violation by a player, a technical foul can be issued.
– Free Throws: the players feet cannot cross the free-throw line. Non-shooting players must wait until the ball hits the rim to enter the key.
– Note: If the ball does not hit the rim, on the final attempt, the ball is automatically turned over to the other team. The rim is considered the orange rim, not the backboard.
Overtime –Stop clock
– there will be an overtime period if tied after regulation. Overtime period will be two minutes in length. If still a tie game, teams will go to Double Overtime. Double Overtime will occur if teams are still at a tie after the overtime period. The ball is jumped in the middle of the court and the first team to score a point is the winner.
– All coaches need to check in at the score table, and tell the scorekeeper if all their players are present before game starts.
Absolutely no abusive language will be tolerated towards players or game referees.
Safety of Players
a. Determine that each player is properly suited and in proper footwear.
b. No jeans or cargo shorts allowed ensuring the players safety.
c. No jewelry should be worn.
d. Be sure the playing area is in a safe condition.
e. Be aware of the general health and physical condition of the players. Take these observations into consideration when making decisions concerning athletic participation.
f. Eliminate all “horse-play”. It can cause accidents.
g. Bench any players who will not properly behave themselves and or use abusive language between coach, official or team players.
h. Always be consistent and fair in your discipline decisions.